Friday, June 12, 2009

My Last Day





























Today is my last day as an Artist and Designer for the Game Intelligence Group. I must end my day with lots of updates. I had completed the logo for the Deaccon utility. It is a software package to help compose, and decompose graphics. So combining the fragmentation process, along with the name of the software, I made the logo a stain glass "D", with a contrasting newer typeface.

Another project I have also added was the poster layouts. The lab has many posters on the research projects they have competed. I had made a series of cornered logos and layouts that will really help the GiG stand out not only project wise, but in presentation as well.

My last project was a name template for the lab workstations. As a way of making the members and labeling look more professional, I had made an editable tag that shows the name, schedule, area of research, and contact info. When added to the group

Monday, June 8, 2009

More Wallpapers, The DASSIE Icon beginning.






















Well, today I had to adjust and make flush version of the GiG Wallpaper for the duel screen setup. I made the correct sizing for all single images, as well as spanned imaged for monitors that have identical resolutions that match.

Being this is the first time I've posted the 2nd screen, let me go over it. For the second screen setup, I was presented with the task of making the logos for all the toolsets present. This is so if presenting, viewers can be constantly exposed to the product names and images to go with them. The logo exposure is also a great offset on the lab computers with duel screens, as the GiG logo is predominant on one screen, with the products on the other to show the full image of the research.

Next on my task list was an icon for DASSIES. The Dassie is animal in close family to the elephant, but looks more like a groundhog from my view. However, I was told this was almost a mascot for the project. So, with a little photo and brushwork, and constantly referencing the desktop, I have the icon!

PowerPoint Layouts


Its been a while, but a lot of updates.

After the wallpapers had been completed, I was instructed to work on making themes for PowerPoint presentations. I had never done much work for PowerPoint, much less make a theme and layout for them. Much to less, I learned and conquered.

What made this interesting was not just redesigning the presentation for 4:3, 16:9, and 16:10 resolution, but having the research and work to make the presentations move seamlessly from one aspect ratio to another, just using a few clicks.

I would not means say I am a PowerPoint expert, but, this is a step I know as a Designer that I can tuck this skill set into my utility belt.

The Gallery

Tuesday, June 2, 2009

Photoshopping what I don't need





















So I had to do a major over haul today. I needed a good picture of the Woodward Building to include in the GiG wallpaper. Well, looking at the before picture, I noticed some things that I really do not like.

Lampposts, construction site, signs, all these I did not want in the way.

Well, a lot of cloning, stamping, and healing, I managed to turn the photo into a much more presentable one.

Enjoy.

Final Logos and Wallpaper




Well, I can hopefully say that the logos are finished. Here are the finals that I have come up with.

In addition, I was instructed to make a wallpaper, that the computers would be unified with in the labs, as well as on site research machines.

I received some help from the school's public relations department in getting many high res images to work with.

Here is the link to the album of each: Click Here

Monday, June 1, 2009

cGUL Toolkit: near final revisions




















So I have a few more rounds for cGUL. I had to install a 7900 GTX in one of the lab machines. Dell, I must say you do some of the most strange things I have ever seen in making computers.

Back to cGUL. Here I have some revisions that are awaiting a choice for the final.

For the long design: Click Here

For the stacked design. Click Here

Thursday, May 28, 2009

cGUL Toolkit and more BehaviorShop


The day continues. Today I worked heavily on Behaviorshop, with more work. The most I got is that my work is never ultimately mine in these cases. It sucks, but that's what makes me a designer. I have to look on at someone completely change it, and say, yep, I did that, with no feeling.

Overall, not a bad day.

Album of cGUL and more Behavior Shop

Tuesday, May 26, 2009

Fi3rst, BEHAVIORShop, BEHAVEngline


Today I worked on taping into a new round of logo design. FI3RST is the engine of which the project game runs on. It is based upon work with the Panda3D engine, but heavily modified for the new AI project.

BehaviorShop is the menus and AI system that the group hopes to implement. The goal is to make any user be able to customize and create a set of commands, and have the program simulate the input it is given.

BEHAVEngine is the utility that runs all the framework together. It is what brings all the components together.

SO far, these logos will go to represent and help image the technology that is behind it. A profession image, for a very hard worked and researched product. Way to go GIG Lab.

For more info, please visit the photo album to see the work in action:
Album of Fi3rst, BEHAVEngine, and BehaviorShop thumbnails

Wednesday, May 20, 2009

New Revision


Here I have some new variations on the logo design. Seems to be on to something. However, I'll play with some facing of the "I" in the main logotype, and chose both a bold and regular typeface for comparison.

Tuesday, May 19, 2009

Logo Comps


Here are a few comps for the logo. I like this one because the logo is clean, sleek, but yet bold and sharp. I played with circular spacing in order to spell out the letterforms, giving a very eye catching design.

Got any Suggestions? Share em.

New Work - Game Intelligence Group


So I have now picked up a new, contract position with the Games Intelligence Group at UNC Charlotte. As a contracted artist, I will be assisting the program in re-branding the logo, look of the website, and other material in art related to the game artificial intelligence research.

My first project is a logo redesign. Though I do not have a sequence of day to day, I will post a sample as I go along.

Also, maybe I can use this blog as as way to keep track of my progress. Hope this worked out.

The Gallery can be found Here:
Album of Logo thumbnails

Friday, February 16, 2007

G.D.1: T-Shirt Contest


This is a t-shirt design for a battle of the bands contest in the Charlotte area for high school students. We as a class all submitted designs for the contest. Awaiting the results of the winners.

Tuesday, January 23, 2007

Project 2: Special Effects


Project number two for E-media. Special effects were a theme to introduce. Here I wanted to add an ironic situation of having a medieval swordfight replaced with lightsabers from the film Star Wars. I also added a darkening around the action to draw the eye to the fighters, not the crowd behind them. Why Star Wars? I felt the lightsaber effects were a great step in computer-generated effects, ad wanted to place them in unfamiliar setting. With Star Wars being set in the future, a medieval swordfight would be the last place to find futuristic battles.

Thursday, January 18, 2007

Project 1: Zoomorphism




Here is my first project for my E-media class. The subject of Zoomorphism is taking animals and humans and super imposing the two images to form a near seamless fantasy image. I took the idea of a mermaid or fairy on the ocean floor. The fairy figure took a lot of blending careful selection editing. So far, we are off to a good start for my web work and digital designing.